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Subject: Re: States function
Date: Tue, 31 May 1994 10:28:26 -0700
From: "Robin Chytil" <robin@sgls.lausanne.sgi.com>

On May 30,  1:15pm, Paul Rance wrote:
>  I want to create a states object and assign a texture, I want the texture to
> change between 2 states (colour for instance). The problem is the texture
> information isnt changed between states it always resorts back to the last
>  setting you
> gave it whatever state your on. The only way around it is to create
> two seperate objects with different texture settings and morph the two
> objects. Surely this could be added to States easily, it would save time
> and memory if it could.

I thought this was exactly feasible with states. I cannot try it now, but, what
if you create a state, then change the attributes and create a second state ?
Then, in the action editor, you make the morph between the two states ?

Am I wrong ?

Robin

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Robin Chytil, Staff Engineer		    Email: robin@lausanne.sgi.com
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